# note: A cross-color transform with real multipliers rather than the # identity. # expect: ok # exercises: The three signed multipliers live in the blue, green and red # bytes of a tile (lossless.c:284), and here they turn a stored 0xff404060 # into 0xff604080. Every other file leaves them at zero, so this is the # only one where ColorTransformDelta() and its two chained additions do # anything. lossless width 8 height 8 transforms cross_color cross_color_tiles 0xff20e010 0xff20e010 0xff20e010 0xff20e010 code green 0x40