# note: Two full-canvas lossless frames, the plain animation everything else # here is a variation on. # expect: reject # anim: ok # info: ok # exercises: The whole ordinary path: VP8X with the animation flag, ANIM, # then one ANMF per frame carrying a VP8L image the size of the canvas. # Both frames are key frames -- frame 1 always is, and frame 2 is because # it is opaque and fills the canvas -- so IsKeyFrame() takes its first two # branches and neither frame is blended against anything. frame frame_duration 100 lossless width 32 height 32 argb 0xffff0000 x1024 frame frame_duration 150 lossless width 32 height 32 argb 0xff00ff00 x1024