# note: A full animation whose VP8X does not claim to be one. # expect: reject # anim: reject # info: reject # exercises: The animation flag is what makes the frames real. Without it # ParseAnimationFrame() parses each ANMF, allocates a frame, and then # throws it away rather than adding it, so a file with two frames in it # ends with none and is refused for being empty. The ANIM chunk itself is # read either way -- nothing checks the flag before that. animation 0 frame frame_duration 100 lossless width 16 height 16 argb 0xff800000 x256 frame frame_duration 100 lossless width 16 height 16 argb 0xff008000 x256