# note: A half-transparent frame that says not to blend it. # expect: reject # anim: ok # info: ok # exercises: blending_method 1 is NO_BLEND, and it changes two things at # once: the frame is written over the canvas as it is, alpha and all, and # IsKeyFrame() takes its second branch, because a full-canvas frame that # does not blend needs nothing underneath it. Same bytes as # anim-blend-over, one bit apart, and the frames come out different. alpha 1 frame frame_duration 100 lossless width 32 height 32 argb 0xff102030 x1024 frame frame_duration 100 blending_method 1 lossless width 32 height 32 alpha_is_used 1 argb 0x80ff0000 x1024