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Two algorithms for thinning binarized images

The idea is to abrade a binarized image until only the stable skeleton is left. We implement two algos from the 90's with WebGL.

To launch the thinning, select anything else than none in the drop-down menu. Or . A funny fact is that if you invert the source image, you'll get a complementary skeleton that meshes perfectly with the normal one.
Drag and drop an image on the canvas below, preferably a grayscale one.

save img