Gaussian Splat rendering with WebGPU

One-file Gaussian Splat rendering using WebGPU (WIP).

This WebGPU implementation uses a compute-shader to extract the splats' parameters (position, axis, color) once for all.
The vertex shader generates a quad as triangle-strip.
The fragment shader has several 'visu' functions, other than the expected 'gaussian'. Try 'cone', it looks good too!
The exact depth-sort is done on CPU at regular intervals (it's a web-worker), while the GPU is doing an incremental insertion-sort [WIP!] to keep the splats approximately sorted while the CPU is working for real.

KNOWN BUGS / LIMITATIONS: